A single Tweet on Twitter consists of 280 characters. Is that enough to get poetic? Does the shortness of the posts explain the popularity of literary Tweets on Twitter known as Twit Lit? Much quicker, always accessible, and easy to share. When Twitter was launched in 2006, it was defined by so-called "bursts of inconsequential … Continue reading 6) Twit Lit and old diaries
Jarett Kobek's novel I Hate the Internet was published in 2016. The lives of characters in the book are determined by innovations coming from Silicon Valley: Google, social media, and Online Shaming. The novel is an accumulation of hate comments, information overflow, and monologues on how the internet promotes racism and misogyny while simultaneously creating … Continue reading 5) I Hate Instagram #followme
In An Introduction to Game Studies: Games in Culture, Frans Mäyrä classifies games as either "ludic" or "ergodic". "Ludic" games are structured around the player reaching a certain goal and achieving objectives (e.g., shooting games). The accomplishment of "ergodic" games is reached through the creation of meaning. The goal is to move through the story … Continue reading 4) Ludic and ergodic puzzle solving
As a student of literature, I usually prepare for lectures and seminars by reading novels. Printed novels. Last week was different. We talked about Hypertexts and Interactive Fiction (IF), which arose between the 1960s and the 1980s. The majority of Hypertexts start with a short introduction and then leave you to choose what happens next. … Continue reading 3) Free the readers!
Last year I was researching the development of our reading habits when I came across the article "Why We Don't Read, Revisited" by Caleb Crain, published in The New Yorker in 2018. I was reminded of it when I read the first chapter of Adam Hammond's Literature in the Digital Age. Hammond explores Nicholas Carr's … Continue reading 1) Reshaping our reading culture